![]() incidentally, the same will apply if you allow them all to add Str, or similar), then I would suggest dropping the slow reload for the sling. And if you allow all missile weapons to add Dex to damage (as I do in my own game. If you don't have any sort of improved criticals (whether 19-20 ranges, x3 multipliers, or extra dice on a crit), then I would suggest increasing sling damage to 1d6+Str. If you don't have any sort of weapon proficiency system, I would advocate dropping the damage dice of the bows by a step - shortbows to 1d6 (no Str) and longbows to 1d8. But that takes significant time, which the sling doesn't require. * Okay, a skilled character may be able to build his own. Longbow: As shortbow, but 1d8 damage and slightly better range. And the bow requires specialised ammo - you can only replenish while in civilised parts*. Shortbow: Martial weapon, 1d6 damage (no Str by default), better range, x3 crit. Heavy Crossbow: As the light crossbow, but 1d10 damage and an even slower reload. And the crossbow needs specialised ammo - you can only replenish while in civilised parts*. Light Crossbow: Simple weapon, 1d8 (no Str) damage, better range, 19-20 crit. Also, the sling has easy-to-find ammo - in general you should be able to scavenge up suitable stones. Sling: Simple weapon, 1d4+Str damage, decent range, x2 crit. The way it works in D&D 3e is reasonably good: Slow but powerful - a good defense weapon. Heavier crossbows can't be reloaded on the move, so maybe give them a good damage boost over the book. Bows are fast to shoot if you are willing to sacrifice some accuracy.Ĭrossbows should not allow multiple attacks per round (unless repeating), but consider giving them a built-in bonus to damage and allow half damage if a missed shot would have succeeded as a ranged touch attack (the weapon is very good at piercing armor due to high impact velocity and bolt shape). A third idea would be to allow a sling attack as an area attack - 10' radius burst centered on target with 1d4 damage (no bonuses) by loading several smaller stones.īows chould allow a player to make an extra attack if taking a -2 to hit (even if taking only the single attack action). You could also allow firing a sling while during a charge with an extra +2 to damage. You swing a few extra times to gather maximum impact. Slings could receive a bonus to hit and damage from both Dex and Str if taking a full action to make a single attack. The following random ideas are for 3.5/PF if you want to spice up those weapons with a bit of complexity for fun: Not a very overpowered ruling even in 2e! since its been years since I had someone use these, I did have a house rule that slingstones could be specially prepared to deliver touch attack spells. They do have the advantages of being cheap as part of the attack to represent the use of full body movement in the release.īut more than likely I would leave it as is, relegating the sling to the poor and downtrodden. With regards to slings, they tend not to be highly featured in settings where bows exist simply because they are not as effective. For crossbows the damage is always based on the weapon, but higher strength weapons take longer to reload. With a bow, you deal damage based on your own strength or the bows, whichever is lower. Basically these weapons have strength ratings. ![]() For bows vs crossbows my favorite comes from a "Discussion on bows" posted by Tinker back in 2005ish.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |